Category Archives: RPGaDay2017

#RPGaDay 2017: Day 31

Question 31: What do you anticipate most for gaming in 2018?

In terms of the gaming community, I’ve no real idea as I basically just noodle away doing whatever gaming is available and pay very little attention to the wider gaming fellowship beyond what passes before my gaze on Facebook or the occasional blog.

Personally, I’m very much looking forward to getting my hands on new Runequest, new Stars Without Number, and also a game about language called Dialect.

Going to attempt to run Lamentations of the Flame Princess at some point as I have a scenario in mind that I want to try out, with a view to some future vague attempt to get it published maybe.

More space games, more super-spies, more all round fun and mayhem. Just keeping the momentum going really.

And reminding Stephen Herron that he needs to publish more stuff for Broken Rooms.


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#RPGaDay 2017: Day 30

Question 30: What is an RPG genre-mashup you would most like to see?

Urban fantasy and anthropomorphic animals. I think that would be cool. I have an idea for a novel ticking over at the moment (called The Crow Boy, there’s bits of it scattered about this blog), which features magic, steampunk style crazy science, old gods and new deities; all wrapped up in a tale about birds and cats and surly rats. I think there’s probably a game there too.

Other options for mash-ups:

Buffy the Vampire Slayer…in space!

And also something which is probably best described as a cross between Harry Potter and the Battle of the Somme.

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#RPGaDAY 2017: Days 21 to 29

Question 21: Which RPG does the most with the least words?


The original Recon game from RPG, Inc was about forty pages long iirc, and that certainly seemed to pack a lot in to very little.


I get the impression/seem to remember that a most of the early stuff had a very low (initial) page count, and that later editions seem to sprawl a little bit more – extra system, more background, general mission creep.

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#RPGaDAY 2017: Days 14 to 20

(In which everything gets left to the last minute and I do a couple or three round-up posts instead of one a day)

Question 14: Which RPG do you prefer for open-ended campaign play?

As my games tend towards endless sprawl, I’m happy for any system to be used for on-going campaigns. Case in point, the supers-in-Berlin-1950s game I’ve been running for a while, I already have it in my mind that I can step forward to the 60s at some point and keep the same world rolling along. Then the 1970s and ever onward.

Given the number of times I’ve done this sort of thing I suppose the correct answer is ‘superhero games’. They provide me with my preferred vehicle for building worlds, histories, legacies.

Question 15: Which RPG do you enjoy adapting the most?

I don’t really enjoy adapting them so much as I sometimes feel compelled to adjust or throw away any bits and pieces that annoy me.

There was a fatigue system in Runequest 3rd Edition, for example; couldn’t be bothered with that at all.

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#RPGaDAY 2017: Day 13

Question 13: Describe a game experience that changed how you play.

Easy cop-out answer: Every gaming experience promotes change or else what’s the point, eh?

Alternatively, I guess playing Fiasco, although that didn’t so much ‘change how I play’ as it made me want to play more games that had that kind of vibe: building scenes, collaborating, creating epic-ness out of very little.

Also, there have been a few over-planned RPGs in the past that have gone so badly off track that I always tell myself from here on out I’ll just set up the general environment and then wing the rest. That sometimes works. I can often stick to that style. For a while.

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#RPGaDAY 2017: Day 12

Question 12: Which RPG has the most inspiring interior art.

There’s a ton of games from the last several decades that have some great pieces of art, so I’m going to pseudo-cheat/avoid overthinking it by saying:


It doesn’t even have very much art but as soon as I saw it I pretty much had an entire campaign setting mapped out in my head.

Also, I initially wanted to buy it just for the cover.

aaa space cover

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#RPGaDAY 2017: Day 11

Question 11: Which ‘dead game’ would you like to see reborn?

As many others have pointed out (ten days ago, when this answer was actually due), there’s no such thing as a ‘dead’ game.

Obviously from a production and support point of view there are games that have been abandoned as companies and individuals move on (hopefully) to Other Stuff. But the games that existed are still there, in the second hand shops or on the shelves. No-one is going around buying up and destroying all of the old copies. I hope. Obviously I have my doubts about Dark Continent.

So, yeah, you can still gather the group around you for a short burst of GURPS Recon or a Dune-like interstellar campaign using Space Opera.

A few other issues spring to mind:

Whilst I can remember enjoying many games of the past, would their systems be suitable for my current method of running things or my gaming group’s style of play (if they even have a style)?

Then again, it probably wouldn’t matter given how little attention I paid to systems back then, and my penchant for messing them about now.

Also, would the notion of ‘rebirth’ bring something unwanted to the table. Some sort of leeching of whatever spirit of the game attracted me in the past? You know how things go with gritty-reboots, or the ‘now designed for the casual gamer’ fiddling around the edges.

Who knows. I vaguely recall the relaunch of the Marvel Super Heroes game was a bit of a damp squib. The thought of someone doing that again, properly, and bringing in all the modern MCU business kind of appeals.

But, if we’ve stopped playing a particular game that inspired and entertained us in the past, maybe there’s a reason for that.

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#RPGaDAY 2017: Day 8

Question 8: What’s a good RPG to play for sessions of 2hrs or less?

In most cases I’m not sure ‘good’ would be the word; adequate might be more appropriate.

That said, something like Fiasco doesn’t seem to need too much time to play through, with the right group and the right set-up.

I guess that’s the key. If you’re prepared for a Very Short Game you can do pretty much anything. Maybe a slight new thing, or some specific scenes from a pre-existing game; a day in the life of one of the characters, but ten years previous, for example. Why such-and-such doesn’t like you. That time you robbed that guy/found this thing/buried that security van.

Something else that might work: I recently played in a quick session of Soth (from Steve Hickey Games), which is all about small town cultists doing evil and murder to summon forth their dark and terrible god. It’s one of those games were building up the setting and the character relationships is where (for me) most of the fun lies. It’s good, but can obviously tend to be a tad stark and grim. I guess it depends on your mood. There will be blood.

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#RPGaDAY 2017: Day 7

Question 7: What was your most impactful RPG session?

Some things that happened, at various levels of impactful to the character or player, some of them with little or no context that I may or may not expand on later.

The amazing amount of world upending twist that was applied prior to the utterance of a single word: “Before?”

A bunch of werewolves intend to murder-rampage through a small American town in search of one of their own, my Vampire character holds them off by saying: “Give us the night, and you can have the dawn.”

The end of the 1st edition AD&D scenario Lost Caverns of Tsjocanth in which Drenzla (in our version) the vampire daughter of Iggwilv, charmed my character Nilok (simpler times) and then got kidnapped. Which led to a ten year long epic campaign of search and attempted rescue, with Nilok—the Slayer—lone warrior, blighted and tormented, dead and reborn, dragging friend and foe alike to endless conflict and ruin. And they all lived happily ever after.

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#RPGaDAY 2017: Day 6

Question 6: You can game every day for a week. Describe what you’d do.

A few times in the past various groups I’ve been involved with have done vague ‘seasons’ of a specific genre of game. Everyone taking turns to GM a crime game, or a military game, or whatever. So a week of gaming would probably involve that.

Also, it would probably be an ideal opportunity for running ‘team conflict’ games where you have two (or more) groups of players in different rooms and the GM goes between them as each group heads for the same ultimate objective.

Mostly it would just be whatever gaming we’re doing now, except more of it.

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