Question 14: Describe a failure that became amazing.
Not so much a failure as a series of unfortunate time-table clashes and incursions of the Real World into the group’s traditional gaming evening.
The group typically runs two games at a time on alternate weeks, and whilst one of the games was Achtung Cthulhu and going well, the other was supposed to be a foray in the nostalgic-future of Cyberpunk 2020…except it didn’t always happen because people were missing for various reasons, week after every-other week.
What was proposed as a longer campaign turned out to be more of a short sharp shock, couple of full sessions and then done. I think it helped the future-viewed-from-the-80s vibe we were attempting. It seemed like an artistic and narrative choice rather than a necessity.
I guess the point is there’s no such thing as failure, just another opportunity to improvise and adapt.