Question 13: Describe a game experience that changed how you play.
Easy cop-out answer: Every gaming experience promotes change or else what’s the point, eh?
Alternatively, I guess playing Fiasco, although that didn’t so much ‘change how I play’ as it made me want to play more games that had that kind of vibe: building scenes, collaborating, creating epic-ness out of very little.
Also, there have been a few over-planned RPGs in the past that have gone so badly off track that I always tell myself from here on out I’ll just set up the general environment and then wing the rest. That sometimes works. I can often stick to that style. For a while.