#RPGaDay 2018: Day 2

Question 2: What do you look for in an RPG?

I’m interested mostly in background, setting or premise. It’s cool if that’s accompanied by great design and art, but not essential; we’re all about imagination, after all.

I remain not that concerned about systems and mechanics. I’ll settle for a system that doesn’t annoy me, and if it does irk me but the premise of the game is sound, I’m perfectly happy to strip out whatever carefully judged and crafted structures the game creator has provided and just use whatever I’m comfortable with. Lately we’ve been playing a lot of OSR stuff – it’s basic, there are flaws, but it’s virtually invisible in play because everyone is so used to how that goes.

I was a player in a 4th edition Shadowrun game a while back and I find that buckets-of-dice style kind of grating so I’m especially looking for Not That. The characters and plot and action were great, the endless rolling not so much.

Roll dice as little as possible and not very many of them.

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#RPGaDay 2018: Day 1, redux

Question 1: What do you love about RPGs?

A few things spring to mind.

First and foremost the imagination and creativity of it all. From a GMing perspective I have to come up with things for the players to do every session. Or at the very least (and unless I’m using a pre-written scenario) I have to construct the initial framework that they’ll wilfully choose to ignore in favour of some ludicrous tangent… And then there’s all the people and places they meet along the way. Or trip over whilst heading at speed in any direction opposite to that of the prepared adventure.

As a player I’m responding to those creations from another GM, or another game background, and then working with my fellow players to come up with imaginative ways to abandon the carefully laid plans of the GM and have the characters go off and start a commune in the Outer Hebrides. Or, you know, staying on mission and putting our minds to work solving the actual mystery/puzzle that’s been presented to us.

In either case, as player or GM, I do very much enjoy the meanderings and strange encounters of characters inhabiting different time periods or exploring strange civilisations and societies. And it never ceases to amaze me that some off-hand remark or riff on a round-the-table joke can suddenly develop into a major and ongoing facet of a background.

I can’t think of any other form of entertainment that involves that level of mental engagement, that stretching of the creative muscles or that level of immersion in the theatre of the mind.

Also, I love the simplicity of it all. Of course it can be as complicated as you want it to be, and can involve figures, and floor-plans and moulded scenery and elaborate props…but it can also just be a group of people sitting around a table with some pencils, paper and dice (if that) and talking their way into other worlds and other lives.

“This merchant isn’t buying your story about where you got the goods. His bodyguard is starting to look jumpy. What are you going to do?”

And then of course there’s the whole social aspect of gathering together to game. I’ve occasionally dabbled with online stuff, but for the most part my gaming for the past several years has been face-t0-face around a table. In the old days of school and college, gaming was something that happened day and daily for years. But people grow up (sort of) and have responsibilities, and other commitments, so it’s cool that we can still meet up on a regular basis and adventure much like we did in the past. I don’t see any reason to ever stop.

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#RPGaDay 2018: Day 1

And so it begins, with me posting something at the last minute, as ever.

First things first, the list of questions for the month ahead:

list of questions about role-playing games for rpg-a-day 2018

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#RPGaDay 2018

It’s almost RPGaDay time again; the time of year when folk all over the blogs and social media do their bit to spread positive waves about role-playing games and generally share their experiences of playing, GMing, and thinking about games.

As always, I’ll be making an attempt to follow along with the daily posting schedule. This usually results in life getting in the way, and all of my answers arriving in unwieldy lumps towards the end of the month.

Perhaps this year will be different?

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randoms xvi: Bil (one L)

Bil (one L) and Crob were married at the second siege of Redraven. It hadn’t been the plan for either of them but fog of war and such—disparate cultures meeting on the field, warriors clashing in the fury of the press, the smoke and steel and cries and blood—these things were bound to happen sure as not.

Battle, as the wise-heads were wont to say, it is a complicated beast.

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Moving day(s)

Attempting to move my wordpress blog to my pre-existing web-hosting with a different provider.

So far it’s going well. Although I’m not convinced I have everything pointing in the right direction as yet. No doubt it’ll all shake out over the next day or so.

Eventually it’ll have the old web address but at the moment I have this alternative ‘brokentoys’ one. Maybe. I dunno. Some things seem to already link just fine using the old address, other things/devices…not so much.

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Write on

Things went off the rails for a while as I injured my back slightly and sitting at a computer (or indeed doing anything much at all) became something of a jaggedy pain for several weeks. Not fun.

Managed to get some stuff done amidst the ensuing doldrums.

Gaming

There was no Achtung Cthulhu since the last episode I mentioned. There should be plenty more to come though, as the scenario we have embarked on is rather long and we have barely scratched the Italianate marble surface.

The game that was called Mortal is now called Decadence and there’s even character sheets. The rules continue to coalesce around the essential everything-off-one-die-roll and pride-is-key central concepts. I ran a session of the game set in a different (earlier) time period to the ‘Russia 1917’ first outing, and it featured a lot more combat, which enabled much discussion and resolution about how the nitty-gritty of vampires fighting mere humans should work.

The return to OSR gaming finally happened, with a week of character creation and background detail, and then it was off to Dolmenwood to see the sights and try and avoid getting instantly killed by something horrible.

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War is not the answer

A change to the usual set up this week, as we start with:

Console Gaming

Could have been PC gaming but despite having purchased the Brothers in Arms 3-game collection at a very low price, I completely failed to install it on my PC. I was distracted by the equally cheap and even more hectic Battlefield 4 on PS4, in which I have achieved very little so far; beyond marvelling at the pretty graphics and the sheer amount of ammunition expended.

Gaming

Achtung Cthulhu continued to happen. The characters investigated some suspicious goings on in Rome, and managed to avoid launching an infiltration mission that would most likely have ended in a fascist bullet-storm and many, many allied fatalities.

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In the meantime

Back with more waffle about what I’ve been up to lately, in a vague attempt to build up a blogging habit.

Gaming

The proposed launch into OSR did not happen as planned, due to unforeseen circumstances for one of the players, and there was a short discussion about what the rest of the group should do instead. In the end, I decided to run a session/play-test of my fledging ‘game about vampires, and stuff’.

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What’s going on

The plan was to do a bit more blog stuff this year, keep things ticking over, stay up to date with gaming and writing projects as the weeks and months went on. So, that’s going well…

Gaming

Anyway, the gaming group have just finished a short, scrappy, some might say cursed, sequence of Cyberpunk games. Like the 2020 game itself it was all Very 80s. Rogue cops, a dodgy Doc, a media-babe with a bunny-girl makeover.

There were drugs, high technology corporate sleaze, old (dead) friends, sentient computers and surprisingly little gunplay.

Due to a restricted time frame it ended like a one-season television show cut off in its prime. Our heroes, mid-heist, discover they’re hacking the wrong computer and then:

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