Question 20: Which game mechanic inspires your play the most?
The very fact that roleplaying games by their nature involve the players and GM sitting around a table (usually) and sharing in the creation of a narrative.
Sure, I, as GM, can say: “Boss Greblin wants you to take this sealed oak box to Los Angeles. Don’t open it.”
And then one of the players can have their character wait until Boss Greblin’s out of the room and be all: “I open the box.”
While the rest of the crew are shouting: “What the actual-“
The game can move wherever we want it to–sometimes in opposite directions, often with dire consequences. And yet it moves. Always.