Question 21: Which dice mechanic appeals to you?
In an earlier post I mentioned a game called Amazing Tales which has a simple ‘each ability is based off a die’ system. When you want to do that thing, you roll the die and get 3 or more. If you succeed you describe what happens, if you fail the GM tells you want went wrong.
I enjoyed this dice mechanic so much the first time I played it that I used it as the basis for a work-in-progress game about vampires which is (now) called Decadence.
Some adjustments were made to the system as we went along–better, older vampires have access to more than one die roll to attempt an action, for example, not to mention a greater spread of dice, and there’s a mechanism called Pride that raises the target for success–but the general idea is still intact and still great.