Question 13: Describe how your play has evolved.
Having begun with D&D and AD&D, back in the distant 80s, I think the clearest evolution of playing style has been away from the simplistic, murder-tourist traditions of kill-monsters-get-gold, and towards a (slightly) more thoughtful and interactive approach to the imaginary worlds the characters inhabit.
This counts for both time as a player and as a GM.
As a player I want places to explore and people to communicate with, and as a GM I want to establish those kinds of experiences for the players.
Not everything has to be a Big Fight. Which is not to say we don’t descend into chaotic scrapping from time to time, either by accident or design.
But, now days, it’s just as much fun having dinner with a Rakshasa, in a pagoda temple in Dolmenwood, as it would have been fighting our way up the twelve levels of his tower to find the secret treasure room at the top.