#RPGaDay 2018 Redux

Well, that all went nowhere near to plan…

Needless to say I’ve not been back to my blog for ages, and haven’t even got around to my #RPGaDay 2018 final answers and thoughts post. Still, maybe sometime this month, eh?

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#RPGaDay 2018 etc

Well, that’s over.

Except it isn’t because I haven’t done the day 31 question or the ‘in summary’ post I was intending to do at the weekend.

Hopefully get back to that in the next day or so.

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#RPGaDay 2018: Day 30

Day 30: Something learned about playing your character?

I guess what I’ve mostly learned over the years is that there are no small characters or minor roles. I can’t really do ‘throw away’. As soon as the numbers are down or the concept is imagined, that character is–for me at least–a living, thinking being with a purpose. I want to see how they respond to the world, where they go and how they get there.

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#RPGaDay 2018: Day 29

Question 29: Share a friendship you have because of RPGs?

My oldest friendship exists because one day in 1983 or ’84 I went to the local Model Shop (which sold model kits of tanks and such and also roleplaying games and computers) and asked if they knew anyone who was a gamer?

They knew just the fellow, who showed up a few days later with a character sheet all prepared and invited me to join his group for their latest AD&D campaign.

The rest is hundreds of characters over decades of games.

There are very few people I know now that I didn’t meet through roleplaying games, or via people I’d met through gaming. Funny how that turned out.

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#RPGaDay 2018: Day 28

Question 28: Inspiring gaming excellence for which I am grateful?

Always impressed/awed by the work of Kevin Crawford and his Sine Nomine Publishing.

Fantastic releases like Stars Without Number, Silent Legions, and Scarlet Heroes, that are not only incredible games in their own right but also provide endless sandbox material for other games and adventures.

I can’t think of a game I’ve run in the last couple of years where I haven’t used at least one of the many tables from the Kevin Crawford game books.

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#RPGaDay 2018: Day 27

Another alternative question here

Question 27: Narrowest escape?

In a recent Dolmenwood game, the party were attacked in the forest by a band of creatures whose claws had the power to paralyse.

In short order, seven or eight of these fiends laid waste to the rest of the group, with the other three quickly down and out for the count, until my character stood alone to face the monsters that remained.

As luck would have it, Elves are immune to the paralysis, and thus despite being clawed up he was able to kill the rest of the attackers.  If not for that immunity the whole team would probably have been wiped out. In week three.

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#RPGaDay 2018: Day 26

Day 26: Gaming ambition for the next 12 months?

Aside from actually planning ahead for RPGaDay 2019, rather than just imagining that I’m going to plan and then not actively doing anything about it…

I want to run the new iteration of Runequest aka Runequest Roleplaying in Glorantha.

Not sure how that will fit in to the current gaming plans of the group, but that’s the plan anyway.

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#RPGaDay 2018: Day 25

Day 25: Name a game that had an impact in the last 12 months?

For sheer entertainment value, it has to be Shadowrun.

There’s probably a more serious and thoughtful answer, but not right at this moment.

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#RPGaDay 2018: Day 24

Question 24: Which RPG do you think deserves more recognition?

I’d have to say Broken Rooms, a game of parallel worlds by Stephen Herron and published by Greymalkin Designs.

It’s a game about travel, and knowledge, and learning things about your character and the multiple doomed worlds that they can visit: a world where an asteroid hit, a world with an alien invasion, worlds of ice and fire…

It’s all bad news, but still tremendous entertainment, with plenty of depth and heart.

Oh, yeah, I wrote some bits of the game, so look out for those.

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#RPGaDay 2018: Day 23

Question 23: Which game do you hope to play again?

From recent times, the game I’d most like to play again is Shadowrun.

The system is not my favourite, but the setting was entertaining and the player characters were fun and we had a neat set-up as ‘popular touring musicians who are in reality an elite mercenary company’. There was a troll, a dwarf, a mysterious rigger, and an elf close-combat specialist known as Variant Rook.

Their musical stylings were eclectic and the band had a different name for every appearance:

“You’re an amazing crowd and we are…Many Machines on Ix!”

I think the premise has got legs.

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