Day 30: Something learned about playing your character?
I guess what I’ve mostly learned over the years is that there are no small characters or minor roles. I can’t really do ‘throw away’. As soon as the numbers are down or the concept is imagined, that character is–for me at least–a living, thinking being with a purpose. I want to see how they respond to the world, where they go and how they get there.
Question 29: Share a friendship you have because of RPGs?
My oldest friendship exists because one day in 1983 or ’84 I went to the local Model Shop (which sold model kits of tanks and such and also roleplaying games and computers) and asked if they knew anyone who was a gamer?
They knew just the fellow, who showed up a few days later with a character sheet all prepared and invited me to join his group for their latest AD&D campaign.
The rest is hundreds of characters over decades of games.
There are very few people I know now that I didn’t meet through roleplaying games, or via people I’d met through gaming. Funny how that turned out.
Fantastic releases like Stars Without Number, Silent Legions, and Scarlet Heroes, that are not only incredible games in their own right but also provide endless sandbox material for other games and adventures.
I can’t think of a game I’ve run in the last couple of years where I haven’t used at least one of the many tables from the Kevin Crawford game books.
In a recent Dolmenwood game, the party were attacked in the forest by a band of creatures whose claws had the power to paralyse.
In short order, seven or eight of these fiends laid waste to the rest of the group, with the other three quickly down and out for the count, until my character stood alone to face the monsters that remained.
As luck would have it, Elves are immune to the paralysis, and thus despite being clawed up he was able to kill the rest of the attackers. If not for that immunity the whole team would probably have been wiped out. In week three.
Question 24: Which RPG do you think deserves more recognition?
I’d have to say Broken Rooms, a game of parallel worlds by Stephen Herron and published by Greymalkin Designs.
It’s a game about travel, and knowledge, and learning things about your character and the multiple doomed worlds that they can visit: a world where an asteroid hit, a world with an alien invasion, worlds of ice and fire…
It’s all bad news, but still tremendous entertainment, with plenty of depth and heart.
Oh, yeah, I wrote some bits of the game, so look out for those.
Question 23: Which game do you hope to play again?
From recent times, the game I’d most like to play again is Shadowrun.
The system is not my favourite, but the setting was entertaining and the player characters were fun and we had a neat set-up as ‘popular touring musicians who are in reality an elite mercenary company’. There was a troll, a dwarf, a mysterious rigger, and an elf close-combat specialist known as Variant Rook.
Their musical stylings were eclectic and the band had a different name for every appearance:
“You’re an amazing crowd and we are…Many Machines on Ix!”
In an earlier post I mentioned a game called Amazing Tales which has a simple ‘each ability is based off a die’ system. When you want to do that thing, you roll the die and get 3 or more. If you succeed you describe what happens, if you fail the GM tells you want went wrong.
I enjoyed this dice mechanic so much the first time I played it that I used it as the basis for a work-in-progress game about vampires which is (now) called Decadence.
Some adjustments were made to the system as we went along–better, older vampires have access to more than one die roll to attempt an action, for example, not to mention a greater spread of dice, and there’s a mechanism called Pride that raises the target for success–but the general idea is still intact and still great.